Critical Code Studies texts in Fibreculture

Ξ February 28th, 2008 | → 0 Comments | ∇ CCS, articles |

Christy Dena sends us notice that the latest issue of Fibreculture journal has a few papers.

All in all, an exciting edition, here are some key titles and abstracts.

Abstracts Follow
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3 New Members of CCS

Ξ February 27th, 2008 | → 0 Comments | ∇ about, members |

This week, Critical Code studies welcomes its latest members, an exciting mix of computer scientists, cyberculture theorists, and electronic artists. Here are the first three: Patrick Burgaud, Greg Elmer, and Elizabeth Swanstrom. More additions later this week. Contact us to join our research group.

Patrick Burgaud

Patrick Henri Burgaud was born in 1947. In 1992, he left education to devote all his time to artistic practice — monumental poetry, land art, visual poetry — his early work focuses on the visual impact of the alphabet.

In 1996 he discovered the potential of data processing. Computer generated poetry opened up a new dimension in his work. Since then, as technology developed, his his research has turned to programmed art, interactivity and net art.
Site: http://www.aquoisarime.net

Greg Elmer

Greg Elmer is the Director of Infoscape Research Lab. He is the Bell Globemedia Research Chair, Ryerson University. He is also a Columnist at The Hill Times.

Elizabeth Swanstrom

Elizabeth Swanstrom is a doctoral candidate in Comparative Literature at the University of California, Santa Barbara. Her interests include literature, digital culture, the history of science, and media theory. She is currently working on “(Me)diation: Network Technology and Emergent Selfhood,” a dissertation which examines the relation between network technologies and subjectivity in 20th and 21st century expression. Home page: http://www.swanstream.org/

 

CCS meets Luther Blisset @ The Valve

Ξ February 20th, 2008 | → 2 Comments | ∇ CCS, codework |

Over at the literary theory blog, The Valve, a reader has posted the CCS Bat Signal, summoning CCS into action. The comment comes in a response to a post about Noah Wardrip-Fruin’s new Grand Vet Auto experiment, a reader has suggested:

The Valve Bat Signal

Why not work out a theory of video game narrative using the logic and idiom of the object-oriented programming languages that are used to create the video games in the first place?


Sounds like a job for Critical Code Studies.

It remains to be seen to what degree Noah will dig into code. While this germ of an idea would certainly fit CCS, more curious is who has posted the challenge. It’s none other than the notorious Luthe Blisset.

Luthe Blisset, or more properly, Luther Blisset is, how should we say, an open source mask, or better — a creative commons alter ego that’s been around since 1994.

Members of the Luther Blisset Project, Eva and Franco Mattes, “a couple of restless con-artists who use non conventional communication tactics,” have gone on to form 0100101110101101.org. One of their projects also invites and informs CCS.

Consider their Biennale.py, a computer virus work of art. They describe the work:

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531 - (ch) . amber (ed) k (h) e (a) r (t)nels + #dn[p]a[per.cut here.]bird#

Ξ February 1st, 2008 | → 0 Comments | ∇ CCS, codework |

_______________________________________________
531 - (ch) . amber (ed) k (h) e (a) r (t)nels
07:09am 01/02/2008
_______________________________________________

15($stiff . ening with fea((c))r(eam)!)
5($limb . less f((l))ailings)
53($swelt . (i)ered.fractures
35($uglin((dr))ess(es) (x)
30($denied . (see)d(s)ire
331($snipped-genital-(pup(a))pets x))))))
object
33($rot-cavity-m(f)o((a)rm)ldings)
3($(flesh . g)r(e)ying . orGa(mete)n(Elles))
13($let ((form))
13($get* bindings . b(lind)ody))

($define! force-promise
clammered
($if (not?
clammering
object
(handle-promise-result x)))
hammered
($define! handle-promise-result
amber
($gene (x y)
chambered
((not? (promise? y))
(iambic.pent((up))a)meter
(set-(h)eart(h)! (var x) y) ;
(set-earth! (var x) ()) ; delete y)

exact?, inexact?, robust?, undefined?
get-real-internal-bounds, get-real-exact-bounds
get-real-internal-primary, get-real-exact-primary
make-inexact
real->inexact, real->exact
with-strict-arithmetic, get-strict-arithmetic?

numerator, denominator
floor, ceiling, truncate, round
rationalize, simplest-rationa

make-rectangular, real-part, imag-part
make-polar, magnitude, angle

_________________________________
#dn[p]a[per.cut here.]bird#
06:07pm 30/01/2008
_________________________________
BirdF1-TTCTCCAACCACAAAGACATTGGCAC
BirdR1-ACGTGGGAGATAATTCCAAATCCTG
BirdR1-ACGTGGGAGATAATTCCAAATCCTG
BirdR3-AGGAGTTTGCTAGTACGATGCC
BirdF1-TTCTCCAACCACAAAGACATTGGCAC
BirdR1-ACGTGGGAGATAATTCCAAATCCTG
BirdR1-ACGTGGGAGATAATTCCAAATCCTG
BirdR3-AGGAGTTTGCTAGTACGATGCC
TTCTCCA#cut[icle].bird.ACCACAAAG
ACGTGGG#line.here#AGATAATTCCAAAT
ACGTGGG#fe[e]tally.blind#AGATAAT
AGGAGTT#cur[e]ve.d.h.orn[er]y.TGCT
AGGAGTT#bill.on.my.GCTAGTACGATGCC
ACGTGGG#pro[ad]verbial.tab#AGATA

 


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