CCS meets Luther Blisset @ The Valve

Ξ February 20th, 2008 | → 2 Comments | ∇ CCS, codework |

Over at the literary theory blog, The Valve, a reader has posted the CCS Bat Signal, summoning CCS into action. The comment comes in a response to a post about Noah Wardrip-Fruin’s new Grand Vet Auto experiment, a reader has suggested:

The Valve Bat Signal

Why not work out a theory of video game narrative using the logic and idiom of the object-oriented programming languages that are used to create the video games in the first place?


Sounds like a job for Critical Code Studies.

It remains to be seen to what degree Noah will dig into code. While this germ of an idea would certainly fit CCS, more curious is who has posted the challenge. It’s none other than the notorious Luthe Blisset.

Luthe Blisset, or more properly, Luther Blisset is, how should we say, an open source mask, or better — a creative commons alter ego that’s been around since 1994.

Members of the Luther Blisset Project, Eva and Franco Mattes, “a couple of restless con-artists who use non conventional communication tactics,” have gone on to form 0100101110101101.org. One of their projects also invites and informs CCS.

Consider their Biennale.py, a computer virus work of art. They describe the work:

(more…)

 


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    Critical Code Studies

    Critical Code Studies is a forum for resources, discussion, and demonstrations of the interpretation of computer code.

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